Author Topic: (C#) How to capture video stream without using a third party SDK  (Read 8084 times)

Offline BaumHard920

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(C#) How to capture video stream without using a third party SDK
« on: November 17, 2014, 09:37:07 am »
I'm newbie here, but I need some help. I need to build an application for my ONVIF-compliant Foscam IP camera.
I found an interesting article on Planet-source-code.com: How to create USB webcam / IP camera recorder to capture and save video (C# WPF). This aroused my attention, but so far I am unable to find out how to implement it without using a third party SDK (such as Ozeki's C# camera library).

Any idea?

Offline celem

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Re: (C#) How to capture video stream without using a third party SDK
« Reply #1 on: November 17, 2014, 11:35:22 pm »
I have a ONVIF camera (not Foscam). I am interested in the same thing but don't currently have the time to pursue it.

Just a thought, and maybe I'm off track but in looking at the library source for the Open Source project "ONVIF Device Manager" I see that the authors are using uses ffmpeg for media decoding.

http://sourceforge.net/p/onvifdm/code/HEAD/tree/trunk/libs/

Please post your progress.